RTS games, as illustrated by choices made by Gas Powered Games.
Where would Starcraft 2 fit in all of this? Is it just semi-retarded or is it too generous a description? At any rate the game lacks any sort of strategy, not that it was present in the first game either. I don’t really remember. No real unit diversity, no base planning or layout, no proper base defence structures. Even the nice little things from the single player campaign, like resource caches, seem to be unavailable, at least in skirmish mode. Just amass the biggest heap of units, bring healers and swamp your enemy. Real sophisticated. Your base just seems like a parenthesis, kind of like in Demigod. Replay value seems real low on this one.
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